Mobile games about cars. Didactic game-lotto "Put the car in your garage" Mobile game "Dashing drivers"

Mobile games about cars. Didactic game-lotto "Put the car in your garage" Mobile game "Dashing drivers"

15.07.2019

Adult. name automobile transport, which moves along the city street ( bus, car, fire engine, ambulance, police car, taxi, fixed-route taxi ).

“Each car is designed to do a different job.

Look at the pictures and match the passengers and the car they will be traveling in.”

Educator and children - fixed-route taxi, bus, trolleybus.

The man with the briefcase is a Mercedes.

Firefighters - fire engine.

Doctor and nurse - ambulance.

Tractor driver (combine operator) - tractor, combine.

Builder - crane.

Workers " road service» - snow removal, garbage collection, etc.

What is a miracle truck?

Target: clarify children's ideas about the variety of special vehicles; exercise in the practical assimilation of the simplest methods of word formation; .

Material: garage (box) and subject pictures of various vehicles.

Adult. And now we will look with you into the garage. There are many trucks here. They carry various goods. Mark with a chip of the same color truck and the cargo it carries. Tell me about her appointment.

Children. Dump truck - needed to transport stones, sand.

Truck-van "Refrigerator" (ice cream, poultry, meat); truck-van "Bread" (loaves, buns, cakes); van "Flour"; barrel truck "Live Fish", "Flammable" (fuel truck); concrete mixer; truck for transporting cars; for transportation of building blocks and panels; a green van with the inscription "People", etc.

Rides, swims, flies

Target: to exercise children in the classification of vehicles according to the method, place of movement, and purpose; to activate the words denoting vehicles, the professions of people in transport, to exercise in the practical assimilation of forms of the instrumental case.

Material: garage (box) and subject pictures of various vehicles; a set of A4 sheets of colored paper.

Adult. Transport can be ground and underground, passenger and cargo, water and air. Look at the pictures, name different types transport. (A bus, trolleybus, truck, cargo van, passenger train, plane, helicopter, warship, ship, motorcycle, bicycle.)

And now decompose all the pictures into "zones" where they move: blue - air; dark blue - water; brown - earth.

In order to manage transport, one must be an excellent specialist, a master of his craft. Tell me who controls what.

For example: "The bus is driven by ... the driver."

Truck - ... driver, train - ... driver, helicopter, plane - ... pilot, ship - ... captain, motorcycle - ... motorcyclist, bicycle - ... cyclist, rocket - ... astronaut.

Restore the offer

Target: exercise in the practical assimilation of ways to agree on words in a simple sentence.

Material: subject pictures of vehicles and symbolic images of modes of movement.

Adult. The traffic police officer speaks on the radio about his observations to his partner. Help him build sentences correctly.

Passenger car, go, road: “A car drove along the road!”

Airplane, sky, fly, high.

Big, ship, waves, swim.

track, by, racing car, rush.

Shop, about, motorcycle, stop.

Ride, path, cyclist.

Road alphabet

Target: to consolidate the knowledge of children about road signs, about the rules of behavior on the road.

Material: subject pictures "Road signs", attributes of the clothes of the traffic controller.

Adult. In order to move correctly on the road, you need to know the rules traffic.

Tell your friends what these mean road signs and explain what to do when you see them? ("P pedestrian crossing", " Bus stop”, “Beware of the car”, “No passage”, “No stopping”, “Vehicle parking”, “Beware of the children!”, “Bicycle path”.)

fiction

Target: to teach children to focus on the content of fiction, to reason, i.e. stimulate the transition to logical thinking.

Adult. Listen to the rhyme-fiction and tell me, does it happen?

Transport

I'll sit on the plane -

He has a roaring motor.

He rushes underground

Ride us with you.

The plane flies easily

Above clouds and clouds

Above cottages, above trees,

And he sits on the roofs.

One - many (with ball)

Target: activate the dictionary on the topic "Transport"; to consolidate the ability of children to change the word and coordinate words.

An adult calls an object or phenomenon in the singular ( boat) and throws the ball to the child. He answers in the plural boats) and returns the ball to the teacher.

What common?

Target: the allocation of common and different in the subjects of transport.

Material: subject pictures of vehicles, chips.

Adult. What is a must-have for any car? (Wheels, engine, gas tank, steering wheel...)

What is the rudder on an airplane called? (Steering wheel.) Wheels? (Chassis.)

What is the ship's steering wheel? At the tram?

The teacher gives each person 2 pictures from a set of vehicles and asks them to find as many similarities as possible between them, and then differences.

For each correctly named sign of similarity (difference) - a chip. The player with the most chips wins.

The quieter you go, the further you'll get

Target: enrich and activate the verb dictionary on the topic "Transport".

Material:

Adult . Can you tell me what this machine can do?

For example: " Airplane flies, hums loudly, takes off, lands, extends the landing gear, refuels, turns around on the runway, accelerates, climbs, transports cargo and people ... "

For each correct word-action, the child takes a step forward.

Each child is given their own picture.

The winner is the one who made more steps, i.e. most of all called the action of the subject.

Car park and depot

Target: stimulate the development of visual memory; develop coherent speech.

Material: subject pictures of vehicles.

All pictures are covered with a screen or a screen. One or more pictures are hidden or turned upside down. When the screen comes up, the children must remember which pictures are hidden and name them. (Remember which car left and which arrived?)

The number of cars in the fleet is gradually increasing.

Service Station

Target: clarify ideas about the holistic image of the subject and stimulate the development of literate speech.

Material: subject pictures of vehicles.

Adult. Children, look at the unfinished drawings of vehicles. Broken cars were brought to the service station, it is necessary to name the missing parts, details and finish them.

car market

Target:; develop a situational-business form of communication between peers.

Material: subject pictures of vehicles.

Children are divided into 3-4 groups and choose one picture each. vehicle per group.

Each team in turn names the word - the definition of the car they have chosen. Words cannot be repeated. The team that calls large quantity definition words.

Just like the car!

Target: activate the dictionary on the topic "Transport"; to develop mental operations of generalization and classification, the ability to systematize, classify objects of the man-made world, analytical and synthetic mental operations.

Material: subject pictures of vehicles.

Adult. Choose the right word (picture):

An airplane has wings, and a helicopter has ... (blades).

The cat laps milk, the car ... (swallows gasoline).

The ship floats, and the plane ... (flies).

A person has a house, a car has ... (garage).

The bird has a nest, and the plane has ... (hangar).

The fish have a backwater, and the ships have ... (port).

The hawk has a beak, and the plane has ... (nose).

The bus has a park, and the tram has ... (depot).

A person has a heart, and a car has ... (motor).

The duck quacks, and the steamer ... (hums).

inference

Target: exercise children in establishing cause-and-effect relationships; develop coherent speech of children when explaining their answers.

Adult. Complete the sentence correctly:

You can't mess around on the bus because...

In transport, you need to hold on to the handrails in order to ...

Ships are built to...

Planes are faster than trains because...

Wheels are round because...

The car doesn't drive underwater because...

There is a lot of equipment at the construction site, because ...

There are many in the city different transport, to…

people need special machines to...etc.

Speech training "Refutation"

Target: develop the logical thinking of children, exercise in establishing connections between phenomena; develop coherent speech.

An adult offers a deliberately false statement. Children come up with as many rebuttals as possible.

Cars run on petrol only. All passengers have a steering wheel. The boat can fly. The plane transports only people. The trolley bus runs along the rails. The steam moves the train. All aircraft have an engine. Cars have wooden wheels. The tram transports construction materials.

Anton at the wheel

Target: exercise children in the selection of words opposite in meaning; in agreement of adjectives with nouns in gender, number and case; exercise in building a complex sentence with the union a.

Adult. Anton Antonim will play with us, he arrived by car. What words did he bring us today?

Anton Antonim. There are always a lot of little things in transport, very interesting details, wires and connections. I love the first letter of the alphabet, because it is the first in my name. Therefore, I want children to combine words in a sentence with the union a and call everything the other way around.

In the car, windows, wheels ... (round).

The bus has a steering wheel, and the plane has ... (steering wheel).

The train has rails, and the ship has ... (water).

The weightlifter has a barbell, and the trolleybus has ... (barbells).

The steamer has steam, and the tram has ... (electric current).

The car rustles, and the tram ... (rumbles).

The train carries passengers, and the freight train ... (cargo).

At sea - the captain, and in the plane - ... (pilot).

The car is fast, but ... the turtle (slow)

The excavator digs, and the crane ... (lifts and sets).

Can you ride or not?

Target: automate correct pronunciation with (s) in words; exercise in compiling a simple sentence with a given word or group of words; clarify ideas about the means of transportation.

Material: a box and pictures depicting vehicles, as well as other items that have sound in their names with (s): sled, plane, bicycle, scooter, trolleybus, bus, garden, chair, table, dump truck, traffic light, vacuum cleaner, elephant, dog, boots.

Option 1. Children take turns taking pictures out of the "garage" (box); each shows his own, names the object depicted on it and says whether it is possible to ride on it or not. The teacher makes sure that the children pronounce the sounds correctly with (s) in words, distinctly pronounce words with a given sound. Then he asks to make a sentence based on his picture.

Option 2. When the child takes the second picture, calls it, then makes a sentence with two words: “ New Sledges were brought by plane.

Tak keeps adding words to his sentence until he makes a mistake. The second player takes his place and starts over, having previously mixed all the pictures.

Changeling

Adult. The plane is flying. This is good?

Children. Carries cargo.

Adult. Transporting goods is bad, why?

Children. The plane may break down, and the cargo will not reach.

Adult. The cargo will not reach - it's good, why?

Children. The cargo is bad letters, and people will not receive this bad news ...

The initial phrase can be anything relating to the object in question.

Author: teacher Zakharchenko Tatyana Nikolaevna

MBDOU d / s No. 15 "Brook", Petrovsk.

Thematic day "Health Day"

Purpose: To create conditions for the formation of ideas of preschool children about health as one of the main values ​​of human life.
Tasks:
To expand children's knowledge about healthy and unhealthy food, about the value of health.
To form an idea that morning exercises, games, physical exercises cause good mood, with the help of sleep, strength is restored.
To form the need for hygiene and tidiness.
Develop physical qualities, independent motor activity.
Raise the desire to take care of your health.
Venue: group room, kindergarten area.
Age of children: 2 junior group

Game themed day progress

I. Admission of children.
Surprise moment.
Purpose: to motivate children, arouse interest, attract attention, activate speech, memory.
Cheburashka brought a magic box. Consider it, what lies in it? The teacher invites the children to look. But the box won't open. You need to solve the riddle.
Cheburashka makes a riddle:
Round, ruddy, sweet, pouring.
Grows in gardens, crunches on the teeth. What is this?
(The box opens, and there is an apple).

Finger gymnastics
"Apples"
Purpose: to develop fine motor skills of the hands.
The thumb is shaking the apple. (Brushes are clenched into a fist, we unbend the thumb)
The second collects them. (Extend index finger)
The third carries them home. (Extend middle finger)
The fourth falls out. (Unbend the nameless one)
The smallest one is a jerk. (Unbend the little finger)
Everything, everything, everything eats.
Cheburashka takes out multi-colored ribbons from the box and invites children to play with them.
Sedentary game
"Find your house by color" (with ribbons)
Purpose: to fix the name of the color: red, yellow, green; develop motor activity of children.
Cheburashka asks the children if they know what vitamins are. You listen to the answers of the children and supplement them with your story.

Conversation on the topic: “I love vitamins, I want to be healthy”
Purpose: To consolidate the names of some vegetables, fruits, berries, food products in children; to expand children's ideas about how useful many products are, and how important it is to eat right; continue to improve children's speech and ability to answer questions; to teach children the ability to communicate with the teacher. Visual material: models of fruits and vegetables.
To consolidate the conversation, a didactic game "Useful and harmful food" is held.
To the cheerful rhythmic music, Cheburashka invites children to exercise.
To be healthy,
Clean and beautiful
Need to wash my face
White gentle soap!
rub with a towel,
comb through,
Wear clean clothes
And then go to kindergarten!

Complex of morning exercises
“You have to wash your face cleanly in the mornings and evenings!”
1. "Clean hands"
I. p .: legs slightly apart, hands on the belt. One hand forward, turn palm up. Return to i. n. The same with the other hand. Repeat 3 times.
2. "Shake off some water"
I. p .: legs slightly apart, hands on the belt. Hands up; circular motions with a brush - “shake off some water”; hands on the belt. Breathing is arbitrary. Repeat 4-5 times.
3. "Let's wash the legs"
I. p .: legs apart, hands behind the back. Lean forward, clap your knees twice, say "my clean." Hands behind your back. Do not bend your knees. Repeat 4-5 times.
4. "We are great!"
I. p .: legs slightly apart, arms down. 8-10 jumps and 8-10 steps. Jumping is easy and soft. Breathing is arbitrary. Repeat 2-3 times.
5. “To always be clean,
People all need… (water)!”
I. p .: legs apart, hands on the belt. Rise up on your toes; hands to the sides, inhale through the nose. Get down on the whole foot, hands on the belt, on the exhale say "water-ah." Repeat 3-4 times.
Mobile game "Bubble"
Children, together with the teacher, hold hands and form a small circle, standing close to each other. The teacher says:
Inflate, bubble, Inflate up and out.
Inflate, bubble, Soapy and colored bubble,
Blow up big, stay like that, don't burst.
The players step back and hold hands until the teacher says: “The bubble has burst!” Children lower their hands and squat down while saying “Clap!” Option. After the words "bubble burst" move to the center of the circle, still holding hands and pronouncing the sound "shhhh" - the air comes out. Then the children inflate the bubble again - step back, forming a large circle.

Situational conversation before breakfast
Cheburashka talks about the need and rules for washing hands, memorizing a poem
“Hands must be washed clean,
Sleeves must not be wet.
Who does not roll up the sleeve
He won't get a bottle of water."

Cheburashka talks about the benefits of food

Breakfast
If you want to be healthy
Do without doctors
Always on your table
There should be porridge in the morning!

Purpose: To improve cultural and hygienic skills, to form the simplest behavioral skills while eating.

II. Continuous educational activity

1. Artistic and aesthetic development (Application)
Topic: "Big and small apples on a plate"
Software content. Teach children how to glue round objects. To consolidate ideas about the difference in objects in size. Fix the correct gluing techniques (take a little glue on the brush and apply it to the entire surface of the mold).
The methodology of the lesson. Show children large and small round apples, clarify ideas about their size. Draw the attention of the guys to circles cut out of white paper - plates on which apples will lie.
Invite the children to stick large and small apples on the plates. Say that first you need to arrange all the apples (mugs) in order (large-small) on a plate and see if they lie beautifully.
Invite the children to start gluing. Ask how to stick correctly and accurately.
Materials. Apples big and small. Circles-plates cut out of white paper (diameter 15-18 cm), paper circles of the same color (green, yellow or red) (diameter 2 cm and 3 cm) glue brushes, napkins (for each child.
Game exercise between GCD
"We're getting taller"
Purpose: to strengthen the muscular corset of the spine and the muscles of the lower extremities. (walking on toes with straight arms raised up)
We're getting higher
We take out the roof with our hands.
Get up on your toes
And stretch your crown!
The sun is high in the sky
It's hard to reach
With every step
Higher, higher...
We reached the roof!

2. Physical development(Physical Culture)
Software content. Teach children to walk and run freely, without shuffling their feet, lowering their heads, while maintaining cross-coordination of the movement of arms and legs. Exercise in jumping with a landing on half-bent legs; in energetic repulsion of the ball while rolling to each other. Develop activity in the process of motor activity. Contribute to the formation of a healthy lifestyle for children as one of the main values ​​of human life. To educate the ability to observe elementary rules and safety precautions when performing motor exercises.
1st part. Walking and running in circles. First, walking is performed (about half a circle), then running (a full circle), switching to walking and stopping. Turn to the other side and repeat the task.
2nd part. General developmental exercises.
1.I.p. - feet at the width of the foot, arms along the body. Raise your arms to the sides, return to the starting position (4-5 times).
2.I.p. - feet hip-width apart, hands behind the back. Sit down, bring your hands forward, return to the starting position.
3.I.p. - Feet shoulder width apart, hands on the belt. Tilt to the right (left), return to the starting position (3 times in each direction).
4.I.p. - lying on your back, arms along the body. Raise the right (left) leg, lower; return to the starting position (4-6 times).
5.I.p. - legs slightly apart, hands on the belt. Jumping on two legs with a turn around at the expense of the teacher (or under a tambourine).
The main types of movements.
Jumping from hoop to hoop. Children stand in front of hoops (flat hoops made of plywood or cardboard), and the teacher explains the task: “spread your legs slightly, bend your knees and jump into the hoop on half-bent legs gently, like bunnies.” The exercise is performed on command: "Jumped!", in a frontal way, that is, simultaneously by all children. Turning around, the children repeat the task several times in a row.
"Roll the ball." The hoops are laid out in 2 lines at a distance of 2.5 m. The teacher divides the children into 2 groups and invites each child of one group to take a ball (large diameter). Both groups take their starting position - sitting in a hoop, legs apart. At the signal of the teacher, the children, with an energetic movement of their hands, roll the ball to each other several times in a row.
The game "Nimble driver". Children are randomly placed throughout the hall, in the hands of each child is a steering wheel (hoop). At the signal of the teacher: "Let's go!" - children - "cars" drive around the hall in different directions, trying not to interfere with each other. If the teacher raises the red flag, then all cars stop. If green, keep moving.
3rd part. game task"The cars went to the garage."
Cheburashka tells children about the benefits of walking in the fresh air.

III. Preparing for a walk. Before going out on the street, Cheburashka tells the children that: “The sun, air and water are our best friends” and invites them to watch the sun on a walk.

Walk
Sun watching.
Purpose: to clarify children's knowledge about the influence of the sun on the life of plants, animals, people; develop observation and curiosity.
Games of low and medium mobility: “Mice in the pantry”, “On a flat path”.
Individual work with children (with a subgroup of children) - throwing (sandbags) at a horizontal target (hoop).
Independent gaming activity with external material (ball, skittles, etc.)
Purpose: to create a cheerful joyful mood. Arouse interest in co-joint games, fostering friendly relations between children towards each other.
Cheburashka makes a riddle to the children:
Jump, jump, jump
Round, yes elastic side
Rushing along the path
Voiced, yes cheerful (ball)
Mobile game "Catch the ball"
Purpose: to develop dexterity, coordination of movements, attention, concentration.
Labor education - to collect fallen dry leaves.
Purpose: to instill a love of work.
Game exercise "From bump to bump" - continue to teach children to jump from bump to bump, develop leg muscles and motor activity
Imitation game "We are clean"
With the help of movements, children imitate how to properly clean themselves up - they bathe, dry themselves with a towel, brush their teeth, comb their hair, etc.
Return from a walk.
Cheburashka talks about the need to wash hands with soap before eating
Wash soap! Do not be lazy!
Don't slip, don't get angry!
Why did you fall again?
I'll wash you first!

Washing hands before dinner
Cheburashka asks children about the benefits of food and table manners (children's answers) and supplements them.
"To be strong and dexterous
I need to eat more carrots
Eat, do not drop on the tablecloth,
Wipe your mouth with a tissue"
Dinner
Goal: continue to teach children to behave correctly at the table during meals (sit upright, do not rock in a chair, do not rush and do not talk with your mouth full)

Preparation for sleep
Cheburashka invites children to relax after dinner
There is a quiet Sleep, near our windows,
Sleepy Sandman wanders, near our group
Sleep and Sandman look - are all the guys sleeping ...

Sleep (Quiet calm music sounds)

Climb. Exercise after sleep.
Cheburashka says: - Guys, wake up! Eyes open!
Stretch your legs, raise your arms.
We will walk at a very slow pace first.
And then a wider step, like this, like this.
Get on your toes, stretch your arms up
Raise your legs above and walk like herons.
Finally we woke up
and returned to their work.

II half of the day

Work in the book corner: Cheburashka invites children to consider
illustrations and read excerpts from the fairy tale "Aibolit" by K.I. Chukovsky.
Purpose: to form children's ideas about the value of health, about healthy lifestyle through fiction. To expand children's ideas about the profession of a doctor, about labor actions, and the results of labor.
D / game "If you want to be healthy"
Purpose: to clarify and expand children's knowledge of what needs to be done in order to be healthy, develop attention, ingenuity, and cultivate a desire to be healthy.
Cheburashka says that if you suddenly feel bad, you should immediately consult a doctor.
Role-playing game "Hospital"
Goal: continue to teach children to develop multi-personal plots, encourage improvisation, change and combine roles, encourage children to use substitute objects, cultivate friendly relationships.
Independent games for children. Offer skittles, balls.
Purpose: to teach to independently find an occupation according to interests, to develop physical activity, strength, dexterity. Cultivate friendships.
Summary of the day
Cheburashka: Guys, did you like today in kindergarten?
— And what did you like the most?
How will you take care of your health now?
- Well done guys, today you were the most dexterous, fast, courageous, resourceful. I want to treat you with apples and give you coloring books. Be always cheerful and healthy!
Parents
Booklet for parents "A conversation about proper nutrition"

There are several outdoor games on the automotive theme. You need to play outdoors or in a spacious room. In addition - two counting rhymes on the automotive theme.
Mobile game "Sparrows and a car"
Approximate age: 3 to 7 years old
Purpose of the game: to teach children to run in different directions without bumping into each other, to start moving and change it on a signal, to find their place.
Game description:
Children sit on chairs or benches on one side of the playground or room. On the street, you can draw a circle for each child with chalk on the pavement. These are sparrows in nests. On the opposite side becomes an adult. He represents a car. After his words “Fly, sparrows, onto the path,” the children rise from their chairs, run or jump around the playground, waving their winged arms.
At the words of an adult, “The car is driving, fly, sparrows to their nests!” or after the signal of the car "Beep!" the car leaves the garage, the sparrows fly into the nests (sit on chairs, run in circles). An adult can note which of the children was the first to return to the nest. The car drives around the playground a couple of times, giving the children a rest, and returns to the garage. Sparrows fly out onto the path again. Etc.
Adviсe:
It is necessary to first show the children how sparrows fly, how they peck grains, do these movements with the children, then you can enter the role of a car into the game. Initially, this role is assumed by an adult, and only after repeated repetitions of the game can it be entrusted to the most active child. The car should not move too fast to allow all children to find their place.
Mobile game "Car"
The child depicts the movement of a car (train, bus, plane), performing the appropriate movements.
Mobile game "Colored cars"
Approximate age: 4 to 7 years old
Game description: Children are placed along the wall of the room or along the edge of the playground. They are cars. Each of the players is given a flag of any color (optional) or a colored circle, a ring. An adult stands facing the players in the center of the site. He holds three colored flags in his hand. An adult raises a flag of some color. All children with a flag of this color run around the playground (in any direction), they hum along the way, imitating a car. When the adult lowers the flag, the children stop and each head to their own garage. The adult then raises a flag of a different color and the game resumes. An adult can raise one, two or all three flags together and then all the cars drive out of their garages. If the children do not see that the flag is lowered, the adult can prompt: "The cars (names the color) have stopped." You can generally replace the color signal with a verbal one (for example: “Blue cars are leaving”, “ blue cars return home").
Mobile game "Drivers"
Game description:
On one side of the site there are two "garages" (draw a line with a "gap" of 5 - 6 steps). Make places for "cars" on the lines; put cubes. In one garage there are cars with red wheels (red circles on the cubes), and in the other - cars with green wheels (green circles on the cubes). Children-"chauffeurs" are divided into two equal groups. They stand facing their cars, each near their steering wheel, which lie on the cubes. An adult, who acts as a policeman, between two garages and directs the movement of cars. When he takes his left hand to the side, the child drivers from the garage on the left side of the adult bend down, take the steering wheel with both hands and prepare to leave (in a column). On a green flag raised up, the children leave the garage and disperse throughout the site. On the red flag they stop, on the green they go further. To the words of the teacher: "To the garage" - the cars return to their places. The teacher notes the attentive driver, who returned to the garage before everyone else. Then the teacher takes his hand to the other side, and the children-chauffeurs with right side do the same.
Mobile game "Sledging Circle"
Winter outdoor game. Several children are involved. Sleds are placed in a large circle at a distance of at least 2-3 meters from each other. Each player stands near his sled inside the circle. An adult offers to run all together one after another as if cars are driving along the road. Near the sled cars stop, the drivers go out to rest and sit down on them. Then they get back into their cars and drive to the next stop.
If the circle is very large and there are a lot of sledges, then the cars continue to move until the signal of the adult: “Stop!”. At this signal, everyone takes one bench-sled. At the direction of an adult, the movement of cars resumes.
Mobile game "Dashing drivers"
Approximate age: 5 to 7 years old
Game description:
Buckets filled to the brim with water are placed on children's cars. Each machine is tied with a string 10-15 meters long with a stick at the end. It is necessary to quickly wind the twine on a stick, pulling the car towards you. If the water splashes, the host calls the player-chauffeur, and he stops winding for a second. The winner is the one who quickly pulled the car towards him and did not spill the water.
Mobile game "Traffic light"
The players are built in two lines, one against the other at a distance of 8-15 steps. The leader becomes between the ranks on the side. In his hands he has two mugs on sticks: one is yellow, and the second is red on one side, and green on the other - this is the “traffic light”.
The host reads the poems of Sergei Mikhalkov to the children:
If the light turns red
So, move ... (dangerous).
Light green says:
"Come on, the way ... (open)."
Yellow light - warning -
Wait for a signal for ... (movement).
The words in brackets are spoken by the children in unison.
Then the leader shows a green traffic light circle. Seeing him, everyone starts marching in place. If the presenter shows a yellow circle, they clap their hands, and when they see a red circle, they stand motionless. The one who makes a mistake and performs the movement incorrectly takes a step forward and continues to play outside the general formation. Whoever does not perform the movement also made a mistake and takes a step forward. Even an attempt to make an incorrect movement is considered a mistake. The host changes the signals arbitrarily and at a different pace.
The game lasts 5-8 minutes. Whoever ends up standing still wins. The guys who took a few steps forward are considered losers. You can make the game and team. In which team, by the end of the game, more children will remain standing still - that team won.
Mobile game "Traffic light". Option 2.
A street is drawn on the asphalt: two parallel lines are drawn at a distance of 3-5 meters from each other. Children stand along one line facing the other. The leader stands between the lines, turns away from the children, names a color and quickly turns to the children. Those who have this color in their clothes cross the street and stand at the other line. Those who do not have this color try to run across the street, and the host tries to overpower the offender. If the leader touched the offender, he becomes the leader. You can limit the street on the sides so that violators do not try to cross the street far to the side.
Traffic light game. Option 3.
This game assumes knowledge of the basic rules of the road. For the game you will need a drawn road map, red, yellow and green circles, cars and figures of people.
First stage. One of the players sets on the map certain colors of traffic lights (by overlaying red, yellow or green circles), cars and figures of people walking in different directions.
Second phase. The second player guides cars through the intersection (along the roadway) or figures of people (along pedestrian crossings) in accordance with the rules of the road.
Third stage. The players change roles.
Are being considered various situations, determined by the colors of traffic lights and the position of cars and pedestrians. The player who accurately solves all the problems that have arisen during the game or makes fewer mistakes (gaining fewer penalty points) is considered the winner.
Mobile game "Fire brigade"
For this game you will need chairs and a tambourine. Chairs are placed in a circle with their backs inward. The participants of the game, portraying firefighters, walk around these chairs to the sound of a tambourine. As soon as the music stops, the players must place a piece of clothing on the chair they are standing next to. Game continues. When each participant takes off 3 items of clothing (they end up on different chairs), the host says loudly: “Fire!”. At this signal, the children should quickly find their things and put them on.
The winner is the one who gets dressed the fastest.

Rhymes

First counting
The car drove through the dark forest
For some interest.
Inte-inter-interest
Come out on the letter "C" (es).
The letter "C" did not fit,
Come out on the letter "A"!

Number two
No driver can drive up the mountain.
The road is covered in snow, and there is a lot of cargo.
Steep peaks...
Get off the car!

Thematic selection of games and exercises for young children on the topic "Machine" (Car)

Goals:

Continue to introduce children to colors (red, yellow, green, blue), the concepts of “big-small”, “little-many”.
To consolidate knowledge about the numbers "1" and "2", the ability to count objects and indicate the result of the count with a number.
Learn to recognize and understand traffic signals.
Introduce children to A. Barto's poem "Truck".
Improve the ability to navigate in space: up, down.
To form the ability to follow a verbal instruction, accompanied by a sample.
Develop memory, auditory perception, sense of rhythm, balance, general and fine motor skills.
Cultivate a positive attitude towards other children.

Equipment:

Toys: cars different sizes, "cat", cube, nesting dolls. Scarves.
Pictures-backgrounds depicting one and two cars with a white window for the number above the cars. Number cards "1" and "2".
Developing game insert "Cars".
Coloring pictures "Car", blue finger paints.
Flags and rudders cut out of cardboard, different colors.
Curved strips cut out of paper (thick wallpaper) are “roads”.
Benches, two long cords, small building material.
A background image depicting a traffic light with white circles inside the colored "windows" of the traffic light. Buttons of the appropriate size in red, yellow and green.
Garbage bag, cones, pebbles, rags, cubes, chestnuts.
Blank pictures depicting a truck without wheels, circles-wheels cut out of black paper, adhesive pencils.
Pictures-blanks with the image of a truck, brown plasticine.
Audio recordings: "The Song of Friends" to the words of S. Mikhalkov, the sounds of a moving car, the poem "About the car" by V. Berestov.

Didactic exercise "Whose sound?"

Listen carefully, whose sound is this? (A recording of the noise of a moving vehicle sounds.) Whose voice is this? This is a car!

Didactic exercise "How many cars?"

Show one car in the picture. Find the number "one" and attach it to the window above one car. The number "one" indicates that the car is one.

And how many cars in the other picture, count? Two cars. Find the number "two" and attach it to the window above the two cars. The number "two" indicates that there are two cars.

Didactic game "Matryoshkas ride in a car"

Look, these are nesting dolls. Matryoshka travelers. They want to ride in the car. Here we have two cars. Big car and small car. How many nesting dolls will fit in a small car? Few. But in big car how many dolls will fit? Many matryoshkas.

Finger drawing "Machine"

Paint over the car, make it beautiful, blue.

Game with buttons "Traffic light"

The traffic light gives advice
How to cross the road.
Pedestrian in this matter
You won't find a better friend!
Green color -
Come on!
Yellow -
Wait a little.
Well, what if it's red?
Stop, buddy!
Dangerous!

Let's play with traffic lights.

Here the red color is lit - put a red button. Red color - there is no passage, stop!
- Here the yellow color is lit - put a yellow button. Yellow- Wait.
- Here the green color is lit - put a green button. Green color- go!

Colored cars game

We have handlebars in different colors: yellow and red. Take one for yourself. Here is the car garage yellow rudders, and here - with red. I raise the yellow flag - the yellow cars leave, but the red ones do not go. Then I raise the red flag - the red cars are moving and the yellow ones are standing.

Didactic game "Where did the car hide?"

A nesting doll, a cube and a typewriter are placed in front of the child, which are then covered with handkerchiefs.

Find out where the car is hidden? Pick up the handkerchief and find the typewriter.

Insert game "Find a place for the car"

The children are given inserts-typewriters, which they must insert into Right place on the frame.

Game "Get the trash out of the way"

See how much debris the wind brought to the road. You need to collect it and put it in this bag.

Didactic exercise "Find the car in the picture"

Here are some different pictures. Take and show the picture on which the machine is drawn. Where is the machine?

Drawing "Roads for cars"

Take a pencil in your hand and draw a path for your car.

Musical-rhythmic exercise "We are going, we are going, we are going"

Children listen to music and beat the rhythm with rattles.

Rattle at the top. Tap the rattles on the floor. Tap the rattles on your knees. Hands with rattles to the sides. Hide the rattles behind the back.

Construction and constructive game "Garage for the car"

When night falls, we go to bed at home with you. And the cars go to sleep in the garage. The garage is the home for the car. Now we will build a garage for our car. Take cubes. Put them like this. And cover the top with a roof. Now our cars have garages.

Massage "Here are the wheels"

For a car to move, it needs wheels. See where your car's wheels are. Spin the wheels by hand. And now the car went on your palm. Like this. Went on the handle, on the leg.
The wheels of the car are spinning - spinning,
Spinning - spinning, they drove the whole city.

Application "Wheels"

Look. The car in our picture can't drive because it's broken. What doesn't the car have? Wheels! Let's fix the car - make wheels for it.

Here are the wheels on the car! Now the car can drive. And even carry loads.

Balance exercise "Cars drive over the bridge"

And now we ourselves will drive like cars. Get up, we're on our way. First you need to drive along the road (between two cords), and then along the bridge (along the bench).

Dramatization of A. Barto's poem "Truck"

Listen to a poem about how the cat decided to ride the car.

No, in vain we decided
Ride a cat in a car:
The cat is not used to riding -
Overturned a truck.

Modeling "Truck carries logs"

Take a piece of plasticine and roll it into a sausage (with direct movements of the palm) and attach it to the car body. Press the plasticine log on top with your palm.

Load more logs into the car.

Listening to an audio recording of the poem "About the car" by V. Berestov

Children listen while sitting on big balls.

Additional material:

Riddles about the car

My first question is simple:
What will break through the thick fog?
Whose magical rays
Light the way at night?
There are two pairs on the car.
Guessed? This...
(Headlights)

We go, we go, and here we are:
We have to make a turn.
The way forward is now closed
And the patrol is looking at us.
So as not to delay the patrol,
Turning...
(Steering wheel)

Well answer now
Who growls like a wild animal?
What is the most important thing in a car?
Don't ride it
Kohl is still in the car
Didn't put...
(Motor)

Man to live
We must eat and we must drink.
There is food for cars too,
It's called gasoline.
This food is not a trifle
She will be filled...
(gas tank)

So that everyone can stomp
You have two legs.
To drive us forward
The legs are made by the factory.
There is no easier question for you:
What do you see?
(Wheels)

Julia Trishina

Didactic game

Lotto « Put the car in your garage»

Age -3-4 years

Goal and tasks:

To consolidate the knowledge of children about transport; to consolidate the ability of children to conduct surveys in ways of correlating objects by color, as well as in the way of superposition and application; introduce children to primary colors spectrum: red, yellow, green, blue, their names and the action of equating to the standard. Activate children's vocabulary with adjectives denoting the colors of the spectrum

Material:

Garage field(cardboard different color- red, blue, green, yellow,

chips- cars, cut out of cardboard red, blue, green, yellow.

Game progress.

I version of the game

A game conducted with a group of children - 4 people. The teacher invites the children to remember the types of transport, name the main colors of the spectrum and offers play, distributes a field to children - different colored garage(red, blue, green, yellow, then takes out a chip from the box - any color car(red, blue, green, yellow) and asks a question "Who has this garage» . Children who have such a field- garage pick up chip - car and put on the field. A game continues until all chips have been selected. cars. Whoever has everything first wins first. cars will be put in the garage.

II version of the game

A game carried out with one child. The teacher invites the children to remember the types of transport, name the main colors of the spectrum and offers play, places 4 fields on the table in front of the child - different colored garages(red, blue, green, yellow, then invites the child to get a chip from the box - any color car(red, blue, green, yellow) And put the car in the right garage. A game continues until all cars will not be placed in garages

Related publications:

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Purpose of the game: To teach children to recognize road signs. Strengthen children's knowledge of the rules of the road. Cultivate skills on your own.

Purpose of the game: To introduce children to the history of the Chuvash Republic, fellow countrymen who glorified their native land, famous heroes of the Chuvash land and symbols.

Didactic game in the Tatar language "Lotto""LOTO" Purpose: To teach children to classify objects by topic: toys, food, family, vegetables, fruits, clothes, color, furniture, school supplies.

Didactic game "Lotto "Colorful Transport"" Age -3-4 years Purpose and objectives: Consolidate children's knowledge about transport; consolidate the skill.

Didactic game for children preschool age from 4 to 7 years old. Purpose: to teach children to compare the shape of the depicted object with geometric ones.



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