Army luggage find military cargo. Stalker sniper walkthrough

Army luggage find military cargo. Stalker sniper walkthrough

08.08.2023

After examining 3 camps of military stalkers on Kordon, Major Dektyarev finds out that the traces of the group lead to the Bolot location.

We take information about the transition and the key to the gate leading to the Swamps at the Kordon checkpoint, having searched the corpse of a military man and all the boxes lying in the building.

After moving to the location, we will almost immediately find a wounded military lieutenant Moror, who will inform Degtyarev that the group with the cargo was attacked by bandits and taken prisoner.

We move around the location and along the way help the stalkers on the quest "Help the Allies", free the points from the bandits. After completion, we go to the Fisherman's Farm to the stalker Bagration and get a reward.

From a conversation with him, we find out that the main bandit camp is located in the Mechanization Yard. However, Bagration warned that the approaches to the base were carefully mined and we would not be able to get there without a mine detector.

Search for a mine detector

For the purchase of a mine detector, we go to the Kordon checkpoint to the Yermak technician. We talk with Yermak and find out that the missing sensor is needed for its assembly, we return to the Swamps for it.

The place with the sensor is located in the northwest corner of the location, in a cave under the destroyed railway bridge.

We return with the found sensor to Ermak and give it back, we expect it to be ready. You will have to wait for the assembly for about 3 game hours, during which time you will be able to collect the amount of 10,000 rubles for the finished device.

Using a mine detector does not require additional actions from the player, it is enough to have it in the backpack. Demining occurs automatically when approaching a mine.

Search for military cargo at the Mekhanizatorsky yard

After a successful passage through the minefields, we take out all the bandits at the base. When the bandits are destroyed, we go around the territory of the camp and search 6 bodies of the dead military. Pay attention to the corpse of one of the soldiers lies a little away from the base, under the observation tower.

Unfortunately, the search of the military and the base did not give any results, so you need to go to the fishing farm for help to Bagration.

Search for a georadar to search for military cargo

Bagration sends Major Degtyarev to the technician Makarenko, who is at the pumping station.

From a conversation with a technician, we find out that he has a broken prototype and he is ready to restore it for 5000 rubles. We wait several hours of game time, get a signal about the readiness of the device and pick up the georadar.

Where to find military cargo in Sigerous mod 2.2 in the Swamps

The location of the Swamp has a rather impressive size, the absence of direct pickups and a limited detection radius of the georadar, involuntarily leaves its mark in search of cargo and requires a huge amount of time. To go for the cargo of the military, it is necessary to go to the wrecked railway train located in the northern part of the game location.

Inside one of the surviving wagons, we can find a case with a secret chemical.

Now you know where to find military cargo in sigerous 2.2, however, after taking the cargo, the task will be updated and Degtyarev will have to transfer it to Tarasov. As a reward, you will receive the coordinates of several caches and an open path to Zaton.

About the article:
Sigerous Mod CoP 2.2 modification guide. This article discusses all aspects of the passage of this modification on locations: Cordon - Swamps, as well as maps of caches of these locations. (Author of the passage: Stalker77Alex)

1. Hello, Cordon!
First you need to find the head of the Freemen on Cordon. His name is Medvedev. He issues a quest to clear the Novice Village from bandits.

2. Bandits in the Village of Beginners.
Carefully take out the bandits, then kill the retreating ones.

Advice! Better to hit them right away, they can retreat far enough to their own!

Then, to search for the corpse of Tamerlane, it is necessary to check Sidorovich's bunker. You can't get there - we are looking for C4. C4 is located in the basement of one of the houses in the Beginner Village, in the one next to which the Wolf stood in PM. We blow up and take away the flash drive.

Advice! To detonate C4, use the control panel that spawns in the backpack after setting the charge

But not everything is so simple! It is also necessary to deal with the mutants that will descend after taking the flash drive.

swag

After killing the mutants, sweep the area. In the area of ​​the Southern Checkpoint and Novice Village you can find:
Walther pistol (roof of the house in Novice Village opposite the cellars)
Converter for grenades (the roof of the house next to which stands the Wolf in PM)
Khabar of Tamerlane (use a flash drive of Tamerlane)
Cartridges 5.45x39 (Bush southwest of the checkpoint)
MP5 + ammo (Iron nonsense on the southeast corner of the checkpoint behind the fence)
Bag of money (instead of the Mercenaries costume in PM)
Power engineers (where the Wolf stood)
Cartridges.45ACP, trailer, next to which was Tolik in PM

3. Brazen mutants
We carefully take out groups of mole rats, pseudo-dogs, flesh and wild boars. We receive an award from Medvedev.

Advice! Until then, don't bother! The bandits will still drink your blood, you can be sure.

4. Blockade.
Medvedev asks to wait for the night. We sleep next to him on the mattress, we go to the meeting point. There we are given a gas mask with night vision devices. We carefully take out the bandits, we find a safe in the attic of the house, where Nimble in the PM was sitting in captivity. The key to it is in the attic of the neighboring (southern) house in a backpack. We open the safe, take the flash drive and run as fast as we can to Medvedev.

5. Quest Krivoukhov and Belousov.
Krivoukhov has a task for us - to find the Shapoklyak artifact. You can find it in the anomalous ravine behind the Novice Village, on the railway between the destroyed bridge and the eastern railway tunnel, or in the rocks next to the diesel locomotive that derailed near the eastern railway tunnel. And our Medvedev will send us to meet with Belousov, who will tell us about military equipment named Yermak.

6. Yermak and the beginning of the story about military cargo.
Technician Ermak will tell us about some military cargo that was transported by the military. It will be necessary to explore three points on Cordon. All three are controlled by bandits - you need to knock them out of there. In order for the quest to be counted, you need to search one military corpse at each point. The last point is the Northern Checkpoint, from where you will go to the Swamps. The key to the gate is in a box, next to the former passage to the Garbage.

swag

After killing all the bandos, scour the area. Starting from the ATP and ending with the Northern Checkpoint, you can find:
Detector Bear and a backpack (look at the container just west of the destroyed railway bridge on the wagon)
Mercenary suit (western tunnel under the railway embankment, in a container)
AK74 (north of the embankment, western end of the location, bush)
Desert Eagle Pistol (ATP, truck bed in garage)
Dum-Dum ammo and silencer 5.45 (elevator roof)
Army First Aid Kits (Northern checkpoint, east, by the fence)
Spring helmet (near the place where they met Belousov, in the tunnel)
Do not forget to inspect personal caches (we remove the flash from the bandits and use it)

7. Swamps.
After moving to the Swamps, we see a wounded military man. We speak with us, then we take out the Bandits near the tower, located nearby. Then you can immediately go to the Fisherman's Farm and help the stalkers recapture the Church. After that, the head of the stalkers will show us where the main base of the Bandits is located. But the approaches to it are mined and you should return to Yermak.

swag

After killing all the bandos in the church, scour the area. In the area of ​​the fishing farm you can find:
VSS "Vintorez" in the bushes east of the farm
PSO-1 on the tower between the farm and the church

8. Sensor for mine detector.
Mr. Yermak wants us to travel 1 billion km. Therefore, on his tip, we will have to pick up the sensor for the mine detector, which is located in a mini-tunnel in the north-west of the Swamps. You can get there through a hole in the fence (a hint will appear on the map). Then return to Yermak.
swag

When moving from the transition to Cordon towards the northwestern part of the location where the sensor lies, you can find:
AK74 (in the bushes, see the screen with caches - it is on the way between the transition and the village)
RPG-7, L85, medicines (village, inspect everything, including the basement and the water tower. Bandits also live there, they will have to be taken out)
Veles detector (since the ChN lies where the sensor is, under the mattress)
Winchester (behind the Boat Station, by the fence)

Advice! As they took the sensor for the mine detector, on Cordon, for quick movement to the Northern checkpoint and back to the Southern one, use stalker guides. They can be found in the Novice Village and on the farm where the Bandit base on Cordon used to be (if the stalkers were not killed).

9. Mine detector
Yermak will ask us to wait and then pay him as much as ten thousand rubles. After receiving it, you will receive a task from Medvedev to repel the attack of the mutants. Then we get a reward - and on a long journey, to the Swamps. Advice! It is also possible that now the stalkers have changed clothes and received new guns. If they accidentally died during the defense, then you can get hold of sickly cannons. True, this is not guaranteed.

10. The main base of the Bandits - Mechanization Yard
When you have a mine detector in your backpack, it becomes possible to see and defuse mines. To neutralize them, you need to come close to the mine, it will disappear. Advice! Take your time! Use the method that you used when you went through the tunnel under the embankment with electrums on Kordon in Narodnaya Solyanka. We carefully take out the bandits using the equipment you received in the caches - grenades, screw cutters, RPGs. After you've done that, search the 6 corpses around the Machine Yard.
- in a dilapidated building fur. yard near trucks under a canopy
- in the trash can near the hole in the wall from the side of the trucks
- in the corner from the outside of the main building between the cistern and the wall
- in the trash can at the back wall of the main building
- under the tower (like a water tower from the back of the main building)
- in the trash near the wall that looks at the village (transition to the CHN to another location - in the north-east of the map)
The task will then be updated. swag

In the Mekhanizatorsky Dvor area you can find:
Suit Wind of Freedom (truck at Mekhanizatorsky yard, body)
UDP Compact (at KamAZ, west of Mekh.dvor)
Do not forget to inspect the personal caches of bandits from flash drives!

Advice! With the “Remove armor from corpses” option enabled, even such armor as the Bulat armor suit can be removed from the military. Until you purchase an exoskeleton, it will serve as a replacement for you.

11. Georadar and military cargo.
After searching six corpses, you need to return to the Fisherman's Farm and talk to the head of the stalkers. He will direct us to the technician at the Pumping Station. For 5 thousand rubles, he will assemble a Georadar for you. He will track the military cargo in the Swamps if you get close to him, about 50 meters.
Clue: the cargo lies in the north of the Swamps, in the wagon. Nearby also lies a broken VSS Vintorez, which has remained there since the ChN

Once you find the cargo, take it to the contact. He will issue a small reward and direct you to the Backwater. There are mines before the transition, be careful!
The storyline is complete.

In today's material, we will answer the main questions you are interested in about the stalker sniper walkthrough. To begin with, S.T.A.L.K.E.R.: S.N.I.P.E.R. is a modification of the game S.T.A.L.K.E.R. Call of Pripyat.

Compared to other modifications, the developers have done a lot of work on the development of graphic elements, and the gameplay itself. Do not miss the opportunity to enjoy the beautiful graphics. This is an excellent game mod and the passage of the game stalker sniper will not notice you have a lot of time.

Stalker sniper passing through Pripyat will not give you a lot of problems and inconveniences, since you have already explored all the dead neighborhoods of the Chernobyl nuclear power plant up and down in the previous version. That's just the warriors in this location are not anyhow and do not welcome weapons of domestic production. They will buy from you only Western weapons, and then rare ones. And, by the way, they don’t have NATO ammo, so if you are a fan of foreign guns, bring a decent supply of ammo with you, or make friends with the Monolith according to the plot of the game.

The passage of the sniper stalker call of Pripyat is an exciting process that requires a lot of money, a huge amount of ammunition and your own blood.
When developing quest missions in stalker call of pripyat sniper walkthrough, the developers were able to please the players.
You can download the stalker mod sniper walkthrough in the public domain on the Internet from trusted resources.

The storyline is very complex and intense. What is the stalker sniper worth of passing the hiding place. There are more than two hundred of them throughout the game in all locations, and one is more difficult than the other. But we advise you not to rush to watch tips stalker sniper walkthrough where to find the cache, especially video materials, as you will not feel that deep joy from finding it. Just enjoy the game and practice. Moreover, many of the caches are visible to the naked eye without binoculars. You just need to clear the way and get there. No need to look for a stalker sniper passing the codes of caches - be patient and stomp to him as the events progress.

Another attraction for fans of the stalker series is that a mod based on Dmitry Sillov's science fiction novel "The Law of the Sniper" has been released. Stalker law of the sniper passage sends us to events that bring almost to Kyiv itself. They open access to new small arms, which are perceived more realistically. And in the fashion stalker law of the sniper, zombies are reborn - be more vigilant and careful.

In the location "Swamps" stalker sniper passing military cargo will receive a quest where your task is to find this military cargo. This will be reported by a wounded soldier who suffered from an attack by bandits. The cargo is stolen, and you will go in search of those involved. Pretty dangerous mission.
Another mysterious one, with its legends and horrors, is represented in the game by the Dark Valley - a gloomy location with abandoned factories and laboratories. How to get through it, you can find in the video material stalker sniper walkthrough dark valley:

The game is full of surprises and secrets. In one of the missions called army luggage you need to find a military cargo, which is hidden somewhere in the area of ​​the railway tracks. Many gamers cannot find luggage and therefore often wonder, huh?

What you need to purchase before starting the search for luggage

First, you need to purchase ground penetrating radar which will help in finding the cargo. You can buy it from Makarov for 5000 rubles. Of course, you can do without it, but without it, you will spend much more time.

Search for military cargo

So, you have purchased a georadar and found yourself on the railway tracks. Now you need to follow the railroad until you see a train that blows up along the way. You need to walk along the train until you see a broken wagon derailed. After jumping inside, turn to the right. Turn on the flashlight and you'll find a military package that looks like a small metal box marked radioactive. Cargo found!

Finally

Now you know, where to find military cargo in stalker sigerous 2.2! Beware of radiation from both sides along the railroad tracks. Also, do not approach the electric pole, otherwise you will fall into the high voltage trap. Good luck searching!



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